Video Games
Video games develop hand-eye coordination and make children into better human beings!
- Professor Membrane
Here are some video games that I was involved in making:
Necrofamicon is a meta-game forged from bits and pieces of classic games.
Tendrils is a cross between a rhythm game (Dance Dance Revolution) and an old-style dungeon-crawler role-playing game.
To get the most out of it, you will want graph paper. (Yes, it's just that old-school)
Microbattle is a combat and adventure game set inside the human body. It was made for a two-day game programming contest,
and has been polished a bit since then.
Trouble Shooter is a chaotic space combat game. It was made for a two-day game programming contest...and it shows.
Still pretty fun though.
Other video game projects:
I made an anthology of video game music over at Infinite Game Music.
I worked on a MUD called "Freedonia" for a while. The theme was that the gods had gotten tired of administering everything that needs doing in a fantasy universe. So, the
immortals handed power over to humans, and sat back to see what would happen. Plans included elections for "governors" of areas (who could take a cut of the gold and experience in
taxes), collectible ASCII-art postage stamps, and a random dungeon generator supplying dangerous but rewarding ruins for parties to explore. There were also efforts to beef up
the combat system so that fighting monsters would be less of a by-the-numbers grind and more of a gratifying game; at the time I had been playing Puzzle Pirates, and I was obsessed
with the idea of battles that let the player do something more challenging and interesting than just sitting and watching damage happen. A major problem with these plans was the
meta-flaw that most players migrated from MUDs to MMORPGs about 10 years ago.
The code was lost in a hard drive crash, but here are logs from the Hacker class (a shameless
ripoff of The Matrix) and the Dealer class (who could combine magic cards to cast various types of spells).